Chell (
jumpsuited_rat) wrote in
mayfield_rpg2012-10-08 05:53 pm
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[7th Portal] Cara Mia Addio Encore
Action - 850 Goldberg
[Chell opens the door to find 3 packages of varying sizes, one small and rather flat, one medium-large one, and one quite large one of a suspicious size.
She opens the small one first to find her clothes from Aperture. She doesn't plan on wearing them again, but they could come in handy later, you never know. The next one contains her portal gun. She hasn't seen many places that portals could be placed on, but if there were any, it'd be very useful.
Finally, Chell turns to the last one. It's about as tall as a turret, so that's what's got her worried. It's a bit wider, though, so she's not sure what to make of that. She circles the box, knocking on it to see if she can get any information that way.
She assumes that if it was a turret, the gun portion would be facing towards the door, so she tips the box over so that if there was a turret inside, it'd now be facing the ground instead.
Chell pries the box open and discovers that not only is it a turret, but it's the oversized turret that she had seen a few times. It had never attacked her or anyone else that she saw, it just somehow used the elevator and oversaw some of the other turrets when they were making music.
It's an odd choice of something to be returned to her, so she shrugs, just leaves it where it is, and goes back inside the house.
She sets her clothes on the Companion Cube, and when she turns around, the turret is standing in front of her. Chell dives beside the couch and peers around at the turret. The turret doesn't make any movements, it doesn't even have a red laser sight for targeting, it just stands there, staring blankly.
Chell waves her hand at the turret, and it still doesn't move. She shrugs to herself and stands up, walking past it and over to the curtains. She turns her back to the turret and pulls off a long strip of cloth and goes to work using it as a strap for the portal gun. She doesn't want to leave it in the house alone with Cliff and carrying it with her hands would get old, so this was a nice compromise.
When she turns around to head for the door, once more the turret stands staring at her. Chell frowns at it and decides that if anyone would know what's going on, it'd be GLaDOS.
She leaves the house and heads down the street.]
Action - Around Town - The streets on the way to 1450 Mitchell Road
[If you're walking down the street or peeking out a window, you may see Chell being followed by a large turret. You never see the turret move, however, if you take your eyes off of it for even a second, it'll suddenly be further down the street and closer to Chell.]
Action - 1450 Mitchell Road
[Chell finally arrives at GLaDOS' house and starts banging on the door, she's got a frustrated expression on her face as she does so.
The turret is waiting quietly behind her and may not be seen at first glance.]
[Chell opens the door to find 3 packages of varying sizes, one small and rather flat, one medium-large one, and one quite large one of a suspicious size.
She opens the small one first to find her clothes from Aperture. She doesn't plan on wearing them again, but they could come in handy later, you never know. The next one contains her portal gun. She hasn't seen many places that portals could be placed on, but if there were any, it'd be very useful.
Finally, Chell turns to the last one. It's about as tall as a turret, so that's what's got her worried. It's a bit wider, though, so she's not sure what to make of that. She circles the box, knocking on it to see if she can get any information that way.
She assumes that if it was a turret, the gun portion would be facing towards the door, so she tips the box over so that if there was a turret inside, it'd now be facing the ground instead.
Chell pries the box open and discovers that not only is it a turret, but it's the oversized turret that she had seen a few times. It had never attacked her or anyone else that she saw, it just somehow used the elevator and oversaw some of the other turrets when they were making music.
It's an odd choice of something to be returned to her, so she shrugs, just leaves it where it is, and goes back inside the house.
She sets her clothes on the Companion Cube, and when she turns around, the turret is standing in front of her. Chell dives beside the couch and peers around at the turret. The turret doesn't make any movements, it doesn't even have a red laser sight for targeting, it just stands there, staring blankly.
Chell waves her hand at the turret, and it still doesn't move. She shrugs to herself and stands up, walking past it and over to the curtains. She turns her back to the turret and pulls off a long strip of cloth and goes to work using it as a strap for the portal gun. She doesn't want to leave it in the house alone with Cliff and carrying it with her hands would get old, so this was a nice compromise.
When she turns around to head for the door, once more the turret stands staring at her. Chell frowns at it and decides that if anyone would know what's going on, it'd be GLaDOS.
She leaves the house and heads down the street.]
Action - Around Town - The streets on the way to 1450 Mitchell Road
[If you're walking down the street or peeking out a window, you may see Chell being followed by a large turret. You never see the turret move, however, if you take your eyes off of it for even a second, it'll suddenly be further down the street and closer to Chell.]
Action - 1450 Mitchell Road
[Chell finally arrives at GLaDOS' house and starts banging on the door, she's got a frustrated expression on her face as she does so.
The turret is waiting quietly behind her and may not be seen at first glance.]
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After several feet, she looked behind her and discovered that her follower had returned.
Chell rolls her eyes and shakes her head in annoyance.
The turret was nearly as tenacious as she was.]
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Well, I suppose the bright side is it ain't doing anything. 'cept being a pest.
Maybe we oughtta take it to th' shop an' take it apart.
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Most turrets were stuffed to the brim with bullets and they were very good at dispensing them. She's surprised that this one hasn't decided to shoot her in the back yet.]
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Why?
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*Something that makes him intensely uncomfortable to think about.*
Then why fire on 'em at all?
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There was no way she was going to leave it at home for Cliff to get his hands on it.]
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Could ya use it on the gizmo followin' us?
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She then writes, "It only works on flat concrete surfaces. It'd also leave two portals somewhere around town. The turret follows me no matter what."]
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Guess that's somethin' that's more useful back home. Like my camper. Nice t' have, but don't really need it when I've got my own house.
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Spam ate this. It wants mayfield to end AND I WON'T LET IT.
Nooo, bad spam! We need Mayfield to continue!
That was a pretty good idea, really, it'd make the stupid thing actually useful.]
We're single handedly keeping the dream alive.
Because of us, it's still alive!
Since it teleported, if the turret did fall over, it wouldn't be too much of a problem, but it could jostle the contents of the bag and possibly cause them to spill out.]
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Think you could get it workin' again? Make it shoot things? Might be handy t' have around should we be invaded again.
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I don't know what to do once they get to GLaDOS'. D: WE'VE KEPT IT ALIVE FOR SO LONG
D: Oh no! Uhhhh, maybe GLaDOS isn't home?
THE DREAM CAN NEVER DIE.
NEVER EVER EVER
Mayfield really IS a nice place to live
Especially this time of year
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