Chell (
jumpsuited_rat) wrote in
mayfield_rpg2012-10-08 05:53 pm
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[7th Portal] Cara Mia Addio Encore
Action - 850 Goldberg
[Chell opens the door to find 3 packages of varying sizes, one small and rather flat, one medium-large one, and one quite large one of a suspicious size.
She opens the small one first to find her clothes from Aperture. She doesn't plan on wearing them again, but they could come in handy later, you never know. The next one contains her portal gun. She hasn't seen many places that portals could be placed on, but if there were any, it'd be very useful.
Finally, Chell turns to the last one. It's about as tall as a turret, so that's what's got her worried. It's a bit wider, though, so she's not sure what to make of that. She circles the box, knocking on it to see if she can get any information that way.
She assumes that if it was a turret, the gun portion would be facing towards the door, so she tips the box over so that if there was a turret inside, it'd now be facing the ground instead.
Chell pries the box open and discovers that not only is it a turret, but it's the oversized turret that she had seen a few times. It had never attacked her or anyone else that she saw, it just somehow used the elevator and oversaw some of the other turrets when they were making music.
It's an odd choice of something to be returned to her, so she shrugs, just leaves it where it is, and goes back inside the house.
She sets her clothes on the Companion Cube, and when she turns around, the turret is standing in front of her. Chell dives beside the couch and peers around at the turret. The turret doesn't make any movements, it doesn't even have a red laser sight for targeting, it just stands there, staring blankly.
Chell waves her hand at the turret, and it still doesn't move. She shrugs to herself and stands up, walking past it and over to the curtains. She turns her back to the turret and pulls off a long strip of cloth and goes to work using it as a strap for the portal gun. She doesn't want to leave it in the house alone with Cliff and carrying it with her hands would get old, so this was a nice compromise.
When she turns around to head for the door, once more the turret stands staring at her. Chell frowns at it and decides that if anyone would know what's going on, it'd be GLaDOS.
She leaves the house and heads down the street.]
Action - Around Town - The streets on the way to 1450 Mitchell Road
[If you're walking down the street or peeking out a window, you may see Chell being followed by a large turret. You never see the turret move, however, if you take your eyes off of it for even a second, it'll suddenly be further down the street and closer to Chell.]
Action - 1450 Mitchell Road
[Chell finally arrives at GLaDOS' house and starts banging on the door, she's got a frustrated expression on her face as she does so.
The turret is waiting quietly behind her and may not be seen at first glance.]
[Chell opens the door to find 3 packages of varying sizes, one small and rather flat, one medium-large one, and one quite large one of a suspicious size.
She opens the small one first to find her clothes from Aperture. She doesn't plan on wearing them again, but they could come in handy later, you never know. The next one contains her portal gun. She hasn't seen many places that portals could be placed on, but if there were any, it'd be very useful.
Finally, Chell turns to the last one. It's about as tall as a turret, so that's what's got her worried. It's a bit wider, though, so she's not sure what to make of that. She circles the box, knocking on it to see if she can get any information that way.
She assumes that if it was a turret, the gun portion would be facing towards the door, so she tips the box over so that if there was a turret inside, it'd now be facing the ground instead.
Chell pries the box open and discovers that not only is it a turret, but it's the oversized turret that she had seen a few times. It had never attacked her or anyone else that she saw, it just somehow used the elevator and oversaw some of the other turrets when they were making music.
It's an odd choice of something to be returned to her, so she shrugs, just leaves it where it is, and goes back inside the house.
She sets her clothes on the Companion Cube, and when she turns around, the turret is standing in front of her. Chell dives beside the couch and peers around at the turret. The turret doesn't make any movements, it doesn't even have a red laser sight for targeting, it just stands there, staring blankly.
Chell waves her hand at the turret, and it still doesn't move. She shrugs to herself and stands up, walking past it and over to the curtains. She turns her back to the turret and pulls off a long strip of cloth and goes to work using it as a strap for the portal gun. She doesn't want to leave it in the house alone with Cliff and carrying it with her hands would get old, so this was a nice compromise.
When she turns around to head for the door, once more the turret stands staring at her. Chell frowns at it and decides that if anyone would know what's going on, it'd be GLaDOS.
She leaves the house and heads down the street.]
Action - Around Town - The streets on the way to 1450 Mitchell Road
[If you're walking down the street or peeking out a window, you may see Chell being followed by a large turret. You never see the turret move, however, if you take your eyes off of it for even a second, it'll suddenly be further down the street and closer to Chell.]
Action - 1450 Mitchell Road
[Chell finally arrives at GLaDOS' house and starts banging on the door, she's got a frustrated expression on her face as she does so.
The turret is waiting quietly behind her and may not be seen at first glance.]
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She then adds underneath, "I've got my portal gun and I can survive several bullets."]
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If there was a way to speed-heal, that'd greatly come in handy.]
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*Little does BLU know that Engineer's roommate was GLaDOS.]
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There was the question of where did their stuff come from, but maybe it took some effort on the town in order to keep their stuff here. If it wasn't being used, then perhaps it was simply disposed of.]
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Makes sense in that it don't make any bloody sense at all. This whole place is troppo. I for one don't want t' be here long enough to understand it.
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The sooner she got out of here, the better. However, learning about the place might lead to some sort of clue as to how to escape.]
I don't know what to do once they get to GLaDOS'. D: WE'VE KEPT IT ALIVE FOR SO LONG
I don't pretend t' know how his things were made, but I could probably get a busted one workin' again.
D: Oh no! Uhhhh, maybe GLaDOS isn't home?
THE DREAM CAN NEVER DIE.
Wonder if someone else around here could give it a look over. Assuming anything is left that is.
NEVER EVER EVER
Maybe, if they could get one working, it might help them find a way out of here.]
Mayfield really IS a nice place to live
Don't ask me how or where none of it comes from, so long as it works in my gun I'm not gonna ask any questions. Especially when it makes arrows too.
Especially this time of year
She hastily scrawls in the notebook, "Are there any still around?"
Every single one of those things sounded highly useful, if they could find and fix one, they could find a way out.]
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Just gotta hope he didn't dismantle it before he left. Or it hasn't fallen t' pieces.
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She taps her pencil against the notebook before writing, "Even if it's broken, we can try to fix it."]
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Don't even know what powers the thing.