Chell (
jumpsuited_rat) wrote in
mayfield_rpg2012-10-08 05:53 pm
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[7th Portal] Cara Mia Addio Encore
Action - 850 Goldberg
[Chell opens the door to find 3 packages of varying sizes, one small and rather flat, one medium-large one, and one quite large one of a suspicious size.
She opens the small one first to find her clothes from Aperture. She doesn't plan on wearing them again, but they could come in handy later, you never know. The next one contains her portal gun. She hasn't seen many places that portals could be placed on, but if there were any, it'd be very useful.
Finally, Chell turns to the last one. It's about as tall as a turret, so that's what's got her worried. It's a bit wider, though, so she's not sure what to make of that. She circles the box, knocking on it to see if she can get any information that way.
She assumes that if it was a turret, the gun portion would be facing towards the door, so she tips the box over so that if there was a turret inside, it'd now be facing the ground instead.
Chell pries the box open and discovers that not only is it a turret, but it's the oversized turret that she had seen a few times. It had never attacked her or anyone else that she saw, it just somehow used the elevator and oversaw some of the other turrets when they were making music.
It's an odd choice of something to be returned to her, so she shrugs, just leaves it where it is, and goes back inside the house.
She sets her clothes on the Companion Cube, and when she turns around, the turret is standing in front of her. Chell dives beside the couch and peers around at the turret. The turret doesn't make any movements, it doesn't even have a red laser sight for targeting, it just stands there, staring blankly.
Chell waves her hand at the turret, and it still doesn't move. She shrugs to herself and stands up, walking past it and over to the curtains. She turns her back to the turret and pulls off a long strip of cloth and goes to work using it as a strap for the portal gun. She doesn't want to leave it in the house alone with Cliff and carrying it with her hands would get old, so this was a nice compromise.
When she turns around to head for the door, once more the turret stands staring at her. Chell frowns at it and decides that if anyone would know what's going on, it'd be GLaDOS.
She leaves the house and heads down the street.]
Action - Around Town - The streets on the way to 1450 Mitchell Road
[If you're walking down the street or peeking out a window, you may see Chell being followed by a large turret. You never see the turret move, however, if you take your eyes off of it for even a second, it'll suddenly be further down the street and closer to Chell.]
Action - 1450 Mitchell Road
[Chell finally arrives at GLaDOS' house and starts banging on the door, she's got a frustrated expression on her face as she does so.
The turret is waiting quietly behind her and may not be seen at first glance.]
[Chell opens the door to find 3 packages of varying sizes, one small and rather flat, one medium-large one, and one quite large one of a suspicious size.
She opens the small one first to find her clothes from Aperture. She doesn't plan on wearing them again, but they could come in handy later, you never know. The next one contains her portal gun. She hasn't seen many places that portals could be placed on, but if there were any, it'd be very useful.
Finally, Chell turns to the last one. It's about as tall as a turret, so that's what's got her worried. It's a bit wider, though, so she's not sure what to make of that. She circles the box, knocking on it to see if she can get any information that way.
She assumes that if it was a turret, the gun portion would be facing towards the door, so she tips the box over so that if there was a turret inside, it'd now be facing the ground instead.
Chell pries the box open and discovers that not only is it a turret, but it's the oversized turret that she had seen a few times. It had never attacked her or anyone else that she saw, it just somehow used the elevator and oversaw some of the other turrets when they were making music.
It's an odd choice of something to be returned to her, so she shrugs, just leaves it where it is, and goes back inside the house.
She sets her clothes on the Companion Cube, and when she turns around, the turret is standing in front of her. Chell dives beside the couch and peers around at the turret. The turret doesn't make any movements, it doesn't even have a red laser sight for targeting, it just stands there, staring blankly.
Chell waves her hand at the turret, and it still doesn't move. She shrugs to herself and stands up, walking past it and over to the curtains. She turns her back to the turret and pulls off a long strip of cloth and goes to work using it as a strap for the portal gun. She doesn't want to leave it in the house alone with Cliff and carrying it with her hands would get old, so this was a nice compromise.
When she turns around to head for the door, once more the turret stands staring at her. Chell frowns at it and decides that if anyone would know what's going on, it'd be GLaDOS.
She leaves the house and heads down the street.]
Action - Around Town - The streets on the way to 1450 Mitchell Road
[If you're walking down the street or peeking out a window, you may see Chell being followed by a large turret. You never see the turret move, however, if you take your eyes off of it for even a second, it'll suddenly be further down the street and closer to Chell.]
Action - 1450 Mitchell Road
[Chell finally arrives at GLaDOS' house and starts banging on the door, she's got a frustrated expression on her face as she does so.
The turret is waiting quietly behind her and may not be seen at first glance.]
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Oh, I see the game you're playing--hey, what's your name anyway?
[Yes, she's still talking directly to the turret like she thinks it'll answer.]
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She holds the notebook where Pinkie can see it, but doesn't press the issue, the pony can look at it in her own time when she's ready.]
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Huh, how come you don't talk? Huh? Huh? Didn't anypony ever teach you it's rude not to answer questions? Huh? Huh?
[At least the notebook catches Pinkie's eye, distracting her from the turret for a moment.]
But if it's following you around like this, you really need to give it a name! I bet it would like that! Maybe that's why it's following you--because it wants a name!
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She hadn't been in a position to name something before, so this was new to her.]
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[She's thoughtfully pacing around the turret and looking it up and down.]
It's sneaky! And quiet! So maybe something along those lines! Like Mr. Sneakarifficquiettime!
...or maybe Carl! Carl's a nice name!
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Carl was definitely better than Mr. Sneakarifficquiettime, even if the second was more...descriptive.]
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[She turns to study the turret carefully.]
Gummy, what do you think?
[Gummy blinks.]
Gummy thinks it looks like a Carl!
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She raises an eyebrow at Gummy and Pinkie's interaction, did Pinkie understand the gator, or did she just think that he agreed with her whatever the case may be?]
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[Whether or not Pinkie understood Gummy will forever be one of the mysteries of the universe.]
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Did you know there are some horses here that can't? It's REALLY weird!
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[Silly scientists wanting to waste time...]
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[She giggles.]
Then again, we don't have any humans where I come from, so I guess we're even!
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It does make sense, in a weird sort of way. Were there never any humans, or had the humans all died out?
Or had there been an Animal King Takeover like Aperture claimed there would be?]
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And sometimes, you see things that aren't even humans or ponies! I met a SALARIAN once! I think I'm the first pony EVER to do that!
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She's met some interesting people here as well, sometimes under strange circumstances.]
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[There is frantic gesturing accompanying all this like she's trying to use her hooves to talk.]
He knew really awesome songs, too!
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Lacking anything else, she writes out, "Did you sing together?"]
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There's no sense crying over every mistake~
Nope!
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