doucher ♐ (archer extra) (
enshrouds) wrote in
mayfield_rpg2012-06-15 12:16 pm
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one. ♐ he doth his green way beguile to fair hostess merriment
[Backdated slightly to post-Zombiefield!]
[A. ↣ 1129 Taylor. (Morning } Midday)
The zombies have gone, and now it's time to clean up. Archer can be found outside of his house today working to remove the makeshift barriers he had hastily thrown up before he departure for first the park and then, eventually, the Church. He's not being especially careful about how he goes about this, unfortunately, so passerby might want to be wary of any 2x4s or half-busted chairs or whatnot being unceremoniously chucked their way.]
[B. ↣ John Doe Park. (Noon } Afternoon)
Those who visit the park today will likely find themselves in for a surprise, as Archer has laid down several traps carefully hidden in the foliage. The majority of them are snares set to yank the target up into the air, once they unwittingly step into the concealed noose and trigger the trap, and leave them dangling there to struggle. These traps have been made more with entertainment in mind than survival, as Archer's enlisted some very strong branches and thick cordage in their construction; being caught in one will be humiliating and somewhat painful, but not lethal.
The deadlier traps are of a smaller scale and concealed within the thickest part of the trees; these were created and placed with a more serious earnest, their targets not blundering humans but quick and wily squirrels. Archer checks on these routinely from his perch high up in the branches, albeit with less frequency than he does the bigger, sturdier snares.]
[C. ↣ Eeeeverywhere. (Evening } Night)
It seems that setting up snares isn't the only trick Archer feels up to practicing. Once the sun has gone down enough to obscure everything in the dusky shadows of approaching night, Archer will take to the rooftops. He moves stealthily, quickly, a nimble figure flitting from house to house. He relies solely on the agility and strength of his now-very-human body to do this; after all, there was little way of knowing that he'd be regaining his Servanthood first, when the time came, so slacking off was simply not an option in a dangerous town like this.
He will cover every block at least once, sometimes twice, seeking to familiarize himself with the town's layout until he knows it like the back of his hand. Often, Archer will pause in his scouting to peer down at any pedestrians below and watch them with keen, intelligent eyes from the gloom. He will also listen at windows on a whim, either from the roof or as he's climbing his way up there.]
[A. ↣ 1129 Taylor. (Morning } Midday)
The zombies have gone, and now it's time to clean up. Archer can be found outside of his house today working to remove the makeshift barriers he had hastily thrown up before he departure for first the park and then, eventually, the Church. He's not being especially careful about how he goes about this, unfortunately, so passerby might want to be wary of any 2x4s or half-busted chairs or whatnot being unceremoniously chucked their way.]
[B. ↣ John Doe Park. (Noon } Afternoon)
Those who visit the park today will likely find themselves in for a surprise, as Archer has laid down several traps carefully hidden in the foliage. The majority of them are snares set to yank the target up into the air, once they unwittingly step into the concealed noose and trigger the trap, and leave them dangling there to struggle. These traps have been made more with entertainment in mind than survival, as Archer's enlisted some very strong branches and thick cordage in their construction; being caught in one will be humiliating and somewhat painful, but not lethal.
The deadlier traps are of a smaller scale and concealed within the thickest part of the trees; these were created and placed with a more serious earnest, their targets not blundering humans but quick and wily squirrels. Archer checks on these routinely from his perch high up in the branches, albeit with less frequency than he does the bigger, sturdier snares.]
[C. ↣ Eeeeverywhere. (Evening } Night)
It seems that setting up snares isn't the only trick Archer feels up to practicing. Once the sun has gone down enough to obscure everything in the dusky shadows of approaching night, Archer will take to the rooftops. He moves stealthily, quickly, a nimble figure flitting from house to house. He relies solely on the agility and strength of his now-very-human body to do this; after all, there was little way of knowing that he'd be regaining his Servanthood first, when the time came, so slacking off was simply not an option in a dangerous town like this.
He will cover every block at least once, sometimes twice, seeking to familiarize himself with the town's layout until he knows it like the back of his hand. Often, Archer will pause in his scouting to peer down at any pedestrians below and watch them with keen, intelligent eyes from the gloom. He will also listen at windows on a whim, either from the roof or as he's climbing his way up there.]
no subject
Done with whatever she was going on about, she finally turns around, shuts the door behind her, and gives a small sigh with closed eyes. That didn't end in cheery smiles, but from the looks of it, it's probably fairly stereotypical household stuff.
She opens her eyes again after taking a few steps away from the porch. A normal day's not very exciting, no, but with a morning like this after the memory corruption and zombie apocalypse, she can take a moment to stop and be grateful.
--And catches sight of the man next door, doing his best to pry pranks off the windows of his house - ah, that must be leftover cleaning up, from the hastily done measures taken during...
She blinks. Whether he recognized her or not, she sure recognizes him. So...]
Good morning! [easing effortlessly into a smooth and natural smile, she greets him brightly.] You seem to be having some trouble there. Do you need help, mister?
[This is... strangely nostalgic. She remembers the last time she had to work with planks; it was to set up a fence. Different situation entirely, yes, but it still brings back interesting memories. So if you would ignore the fact that she looks too feminine to be tackling men's work, she's definitely offering. Also looking strangely identical to the lady at the church that one time, albeit with a different set of demeanor and outfit entirely.]
no subject
Archer's eyebrows first raise then draw together. Well, that settles it; he's a man in the habit of committing details to memory, and while Ciel's clothes and demeanor might be totally different, her face isn't. He knows those features - remembers them.]
I got it under control, miss. [The last is accentuated with a certain knowing sarcasm and not even a hint of Ciel's own bright cheerfulness. Archer glances around, then lets out a small sigh of his own and makes an attempt to sound less familiar. Just for the benefit of anyone watching, if that was the reason behind this shift in attitude from Ciel.] But thanks anyway. As you can see, the rest of the family decided not to pitch in.
[A jerk of the head toward the house full of drones. Really, why did he try to protect them again?]
no subject
And no she isn't trying really hard to keep the 'identity' part of her 'double life' secret... Mostly because back home she can 1. easily brainwash people and 2. wouldn't stick around long enough to be remembered anyhow. MAYFIELD MAKES EVERYTHING MOOT so that went out the window... She still likes to be in habit when she has business to take care of though, or when she's at the Church.
She shrugs that sarcasm right off... No Archer she's just a whimsical lady because women tend to be that way y/y, you are seriously thinking too hard about this] Are you sure? Ahh, drone wives are allergic to yard work, so I can understand... Maybe your assigned children are too young to be working with sharp and blunt objects, too? So it wouldn't be practical anyway, even if you did manage to enlist their help. [flawless reasoning right here, clearly!!]