doucher ♐ (archer extra) (
enshrouds) wrote in
mayfield_rpg2012-06-15 12:16 pm
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one. ♐ he doth his green way beguile to fair hostess merriment
[Backdated slightly to post-Zombiefield!]
[A. ↣ 1129 Taylor. (Morning } Midday)
The zombies have gone, and now it's time to clean up. Archer can be found outside of his house today working to remove the makeshift barriers he had hastily thrown up before he departure for first the park and then, eventually, the Church. He's not being especially careful about how he goes about this, unfortunately, so passerby might want to be wary of any 2x4s or half-busted chairs or whatnot being unceremoniously chucked their way.]
[B. ↣ John Doe Park. (Noon } Afternoon)
Those who visit the park today will likely find themselves in for a surprise, as Archer has laid down several traps carefully hidden in the foliage. The majority of them are snares set to yank the target up into the air, once they unwittingly step into the concealed noose and trigger the trap, and leave them dangling there to struggle. These traps have been made more with entertainment in mind than survival, as Archer's enlisted some very strong branches and thick cordage in their construction; being caught in one will be humiliating and somewhat painful, but not lethal.
The deadlier traps are of a smaller scale and concealed within the thickest part of the trees; these were created and placed with a more serious earnest, their targets not blundering humans but quick and wily squirrels. Archer checks on these routinely from his perch high up in the branches, albeit with less frequency than he does the bigger, sturdier snares.]
[C. ↣ Eeeeverywhere. (Evening } Night)
It seems that setting up snares isn't the only trick Archer feels up to practicing. Once the sun has gone down enough to obscure everything in the dusky shadows of approaching night, Archer will take to the rooftops. He moves stealthily, quickly, a nimble figure flitting from house to house. He relies solely on the agility and strength of his now-very-human body to do this; after all, there was little way of knowing that he'd be regaining his Servanthood first, when the time came, so slacking off was simply not an option in a dangerous town like this.
He will cover every block at least once, sometimes twice, seeking to familiarize himself with the town's layout until he knows it like the back of his hand. Often, Archer will pause in his scouting to peer down at any pedestrians below and watch them with keen, intelligent eyes from the gloom. He will also listen at windows on a whim, either from the roof or as he's climbing his way up there.]
[A. ↣ 1129 Taylor. (Morning } Midday)
The zombies have gone, and now it's time to clean up. Archer can be found outside of his house today working to remove the makeshift barriers he had hastily thrown up before he departure for first the park and then, eventually, the Church. He's not being especially careful about how he goes about this, unfortunately, so passerby might want to be wary of any 2x4s or half-busted chairs or whatnot being unceremoniously chucked their way.]
[B. ↣ John Doe Park. (Noon } Afternoon)
Those who visit the park today will likely find themselves in for a surprise, as Archer has laid down several traps carefully hidden in the foliage. The majority of them are snares set to yank the target up into the air, once they unwittingly step into the concealed noose and trigger the trap, and leave them dangling there to struggle. These traps have been made more with entertainment in mind than survival, as Archer's enlisted some very strong branches and thick cordage in their construction; being caught in one will be humiliating and somewhat painful, but not lethal.
The deadlier traps are of a smaller scale and concealed within the thickest part of the trees; these were created and placed with a more serious earnest, their targets not blundering humans but quick and wily squirrels. Archer checks on these routinely from his perch high up in the branches, albeit with less frequency than he does the bigger, sturdier snares.]
[C. ↣ Eeeeverywhere. (Evening } Night)
It seems that setting up snares isn't the only trick Archer feels up to practicing. Once the sun has gone down enough to obscure everything in the dusky shadows of approaching night, Archer will take to the rooftops. He moves stealthily, quickly, a nimble figure flitting from house to house. He relies solely on the agility and strength of his now-very-human body to do this; after all, there was little way of knowing that he'd be regaining his Servanthood first, when the time came, so slacking off was simply not an option in a dangerous town like this.
He will cover every block at least once, sometimes twice, seeking to familiarize himself with the town's layout until he knows it like the back of his hand. Often, Archer will pause in his scouting to peer down at any pedestrians below and watch them with keen, intelligent eyes from the gloom. He will also listen at windows on a whim, either from the roof or as he's climbing his way up there.]
that is perfectly fine by me!
'Tohsaka'
'That kid'
These three things in succession gave her enough information to determine that this must have been someone from a parallel world to her own. He was unrecognizable, but that could just be due to the shadows of the area. ]
If you know me by name, then you know well enough I hate to shout across the street. Why don't you approach and speak to me as a proper man should?
no subject
A "proper man", is it? I could be that, but it seems safer to be a fake one. Who knows what kind of magic you're ready to blast me with, yeah?
[Despite that, he moves closer, crossing a rooftop or two - and when he speaks again, his voice is noticeably closer, although he's still cloaked in shadows.]
Still, I'm not one to totally deny a pretty lass.
no subject
[ Calling out the window is embarrassing, but her curiosity keeps her intrigued. Drawn towards him as though he were a flame, her head will turn around to look for him. ]
Well, since you know my name, it's only fair you tell me your own.
no subject
[It doesn't surprise him, that she doesn't recognize his voice. They had never spoken - one doesn't make idle chatter with enemies, especially across Master-Servant lines. There's a thoughtful hum as he appears to consider her demand.]
Sure, why not? You can call me Archer.
no subject
[ Archer. Why is it always Archers? ]
It seems my luck in this place is equivalent to that worthless Lancer's. You don't sound like any Archer I've met before in this place.
this one got lost in the abyss, apologies
[He laughs, yet it's a hollow sound. So much about Mayfield is shaping up to be a bad joke.]
Well, that only makes sense, right? We never talked back home, and I've only just arrived here. [A moment of silence; there's the quiet rustling of cloth, the soft crunch of boots on shingles as he shifts his weight.] Ah, maybe I shouldn't have said that....but it's not like we're going to be enemies, given the circumstances. [No war, no grudges (on his end, anyway)....it seems like a simple conclusion to come to.]
it's cool <3
You don't know that. I just might get upset with you for denying me your impressive looks! [ Harumph! ] Well Archer, what else about Mayfield do you already know?
I suppose the least I can do for a heroic spirit is to give them the information they want. [ That way he'll owe her. ]