Mayfield Mods (
mayfield_mods) wrote in
mayfield_rpg2012-09-07 01:27 pm
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Entry tags:
event: portal seven | the void

The final portal doesn't seem to be a portal at all. It's a glitch hole.
Located on the lawn of the library is a hole much like the ones that have plagued every new location for the past week. As with them, it hurts your eyes to look at too long, but even if you should muscle past the pain and stare straight into it, you can make out nothing on the other side. Nothing, save for a shifting, twitching, swirling void.
Unlike the portals, which were vertically placed like doorways, the hole at the Library is strewn across the lawn: if you want to enter it, you're going to have to jump. Of course, there's no guarantee it will even lead anywhere. Touching the hole or sticking your arm in doesn't have any effect: you'll pull your arm out unharmed. As far as jumping in completely goes, those who jump in disappear from sight. As long as you're on the Mayfield side, there's no way to tell what lies beyond the hole.
There's only one way to find out.
[ooc: Feel free to roleplay up to the point your characters jump in, assuming they do. A single group subthread will be created in a few hours revealing what happens on the other side.]
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[She pulls Flandre a little closer. At least she can defend her in that anything wishing to harm her sister would have to get through her first.]
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[She had about half of her strength back; enough to knock people over, obviously, but not enough as she'd like.
Flandre nestles against her sister further, but her wings relax slightly at the comfort.]
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There is no room for anything less than 100% from her. ] I'm ready. Leave it to us.
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