Mayfield Mods (
mayfield_mods) wrote in
mayfield_rpg2012-09-03 03:09 pm
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event: portal three | the sky

The third portal is not what you expect.
It's found in the middle of the Greased Lightning auto garage in the center of one of the building's walls. The drone workers in the garage don't look at or speak of it, but they seem to be avoiding its presence.
From what you can see in the garage, the portal opens up into what seems like the interior of a train's carriage, or first-class seating on an airline. You can see down what seems to be a large, impossibly miles-long aisle, with floors and seats made of luxurious red carpeting. From where you're standing, you can see the arms and legs of the people sitting in those seats, and in some cases the backs of their heads. They're all very well-dressed, and seem pretty lively, although you can't hear anything from this side of the portal.
Upon stepping through, other than the same tingle felt by the other portals, a few other sensations may hit you. The first, and most jarring, is the sense of vertigo caused by suddenly being hundreds of feet above sea level. If your ears pop, that would be why. The second is the smell of delicious food wafting into your nostrils; the supper trolley must be getting close.
The third, and a little less pleasant, is a faint buzzing in the back of your head that will be more than a little familiar to anybody who visited the carnival. Glancing around the cabin, you may notice the same holes that littered the sky back at the carnival: pockets of pure nothing, each about the size of a dinner plate, are scattered here and there across the aisle. Looking at them for more than a few seconds hurts your eyes as well as your mind.
It is while glancing around the cabin that you may notice two things. The first is the windows of the cabin, outside of which you can see the surroundings of your vehicle. It's neither a train nor an airplane: it's a blimp, bigger than any you've ever seen. Above your window you can see the bottom of the great balloon your cabin is attached to. Below, you can see the ocean, and ahead on the horizon, land. It seems the airship you're aboard is headed straight for a large metropolis on the coastline.
The second thing you might notice, now that you're close enough to see them, is the fact that none of your fellow passengers have faces. Their bodies are moving, shifting positions and gesticulating as if they're talking to each other, but no noise emerges from the patch of skin where their mouths would have been. The same goes for everyone occupying the seats down the aisle, which stretches further than you can see. Even when you poke and prod at them, the faceless passengers don't seem to notice your presence- yet.
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[She's kidding.
Mostly.]no subject
I think we're going too fast to be able to hold on well. If it were the bird-cage, we might be able to do it...
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I mean, I did it once when I fell off that cliff and I'm sure I can do it again.
[And now she is seriously considering this, thanks. At least there wouldn't be any of the faceless people outside (hopefully).]
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I think we'd better stick to the inside for now, Miss Margot. I don't know if I could heal a thousand mile drop from the sky.
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Yeah. And even if we survived a fall, I can't swim so I'd be extra fucked.
[Back to the drawing board.]
Hm. You want to try talking to some of these, er... people? Not that they can talk back, but...
[She shrugs in a 'what else can we do?' sort of way.]
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Why don't we try that door
that wasn't there earlierdown the hall first and see where it goes? We should see how large this all is.no subject
[Which is good because she was going to make you do all the talking, sorry Lucas.
And she opens the door!]
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It leads into a small closet filled with cleaning supplies - mops, dusters, etc. But there is also a ladder leading to a hatch to the outside.]
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...Do you think someone heard us earlier about going outside?
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I really, really want to say no, but I'm not going to rule that possibility out, no matter how creepy it is.
[With a face, she makes her way to the ladder and climbs up, pushing the hatch open. She's hit immediately by the wind, hair whipping around, and grins. This is like being back on one of the ships at home.
Margot pops back down again, hopping off the ladder.]
So... you feeling really adventurous today? Because I've got some rope, it looks like there are footholds, and I should be able to tone down the wind without much trouble.
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[Lucas will nod after a few moments of hesitation.]
Um. ...Not that I'm trying to delay it or anything, but maybe we should glance around the things in this room first, too.
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[But she concedes, even if she's pouting about it.]
Maybe we'll get another mystery door, then.
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[...Not that OK. He didn't have very good experiences with flying.]
But we should definitely search thoroughly everywhere first.
[Lucas will proceed to demonstrate by accidentally knocking half of a shelf down.]
...Look, maybe the memento is, um, a sponge. ...I used to have a favorite sponge.
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[Lucas you are so weird.
She goes to pick up stuff from the shelf and fix it because even though they're in a weird pocket illusion thing, it's not nice to ruin someone else's property.]
With the way the town goes on with how we women should love cleaning, maybe it is a cleaning supply.
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Right. And it could be something really obvious we'd never think of if we didn't look.
[...The maintenance room isn't that large, though, and Lucas is forced to admit after about 5 minutes of glancing around that there probably isn't anything interesting here.]
...
Or maybe it's outside.
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She can't help but grin.]
You really don't have to go up there. I can always assistance back on the, er, ground, so to speak.
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No, it's fine. I won't be any help to you in here.
Let's go.
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[Margot slips off her bag of supplies and digs around -- yep. Rope's still there.]
Tie this end around your waist and we'll attach the other to the ladder. That way, if something happens, you'll have a sort of safety net for yourself.
I'm gonna go see if I can do something about the wind.
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[Lucas will hurriedly try to thrust the rope back.]
If you're going to go out first, you should have it first.
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[She pushes the rope back, digging around for the spare.]
'Sides, even if I hadn't, I'm used to climbing around in high places. Used to work on ships, back in the day.
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...That doesn't mean you should be climbing around without one, still.
Be careful, Miss Margot.
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[She shrugs and, once secure, will shimmy back up and out of the hatch onto the blimp, crouching down and hanging on.
With a deep breath, she lets everything go mentally -- all troubles, all worries, and tries to stretch that calm to the wind.]
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