Mayfield Mods (
mayfield_mods) wrote in
mayfield_rpg2012-09-01 12:00 pm
Entry tags:
event: portal one | the island

The first portal doesn’t take long to locate: it’s across the road from the Rec Center, in a field visible from the pool. There is no shimmering or flashy effects to indicate the portal’s presence. There is simply an eight-by-five-foot vertical hole in the middle of the air, a hole through which a vast expanse of sand and surf can be seen. Said hole is completely two-dimensional- walk to its side, and it will seem as though it’s disappeared.
There are times, however, when the portal seems to disappear even when viewed from the front. Every once in a while, the portal appears to flicker ever so faintly, like a television briefly losing signal. Don’t worry about it- it’s probably nothing. Those who visited the carnival last month and viewed the pockets of nothingness that plagued it may feel a familiar sense of physical discomfort when staring at the portal for too long- as if your eyes instinctively know that they’re looking at something that shouldn’t exist in this world.
Stepping through the portal doesn’t burn or hurt at all, although the temperature immediately rises on the other side from early autumn to the peak of a tropical summer. There is, however, a slight tingle to your skin that lasts only for moments upon passing through. Again, probably nothing. The portal does not vanish after you pass through it: behind you you can see the field and the rec center in the distance.
The island has no name. Its beach stretches from east to west as far as the eye can make out, and the great sea lapping at its edges is a bright, clear blue. Looking out at the ocean you can see that it’s calm, the waves soft and almost inviting. There’s no other land on the horizon, only a vast expanse of endless sea.
The only signs of human habitation you can make out are littered on the beach around you. A set of towels, beach chairs and umbrellas have been set up a short distance away from the portal. In the wet sand left in the high tide’s wake, a series of sand castles have been constructed, as well as a shallow pit where someone may have been buried in the sand.
On the opposite edge of the beach lies a forest of palm trees. The foliage is thick, but there seems to be a path carved into the flora a short distance away from the shore.

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(She'll just instantly assume no. Oh well; have a shrug.)
Whatever; you'll probably live if you made it this far. This beach is damn boring, but knowing how evil developers can be, there might actually be something here. I just have no damn idea where to start.
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She does nod, though, staying alive is something she's rather good at. Chell tilts her head and gestures to the ocean. That's where she plans on looking.]
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Well, there could definitely be something out there, but it might be filled with piranhas or something. Or maybe some other bullshit death like in every King's Quest game ever.
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She's ignoring the game comment, but piranhas are a valid concern.]
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You know, maybe it's not as cheap as a King's Quest game. Far as I know, there haven't been any missable items. And dying might be a regular thing, but it's not as bad as it is there. It's kinda like that one game about that insane AI that killed a bunch of humans and tortured the survivors.
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(Because AM is a total dick.)
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Oh don't worry about it, then. The game wasn't all that well known and the main highlight was hearing Harlan Ellison ham up the voice acting like anyone else did in the 1990's. Pretty hilarious shit, though.
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And she's going to to back to side-eying Asagi, she doesn't know much about video games and Chell's completely lost again.]
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...what? You didn't pay attention to bad voice acting back in those days? It's not completely horrible, but it was hilarious shit. If I get my video game collection back, I'll have to show them to you; nothing beats the masterpiece that is Richter Belmont's and Dracula's conversation in SotN.
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She doesn't know anything about any kind of voice acting, horrible or not. Chell's curious about the games that she keeps speaking of, but she's not really sure if it's worth her time to finally find out what Asagi's talking about, or if it'd be best to just avoid the girl after this little adventure.
Stopping and smelling the roses was one thing, but Chell can't tell what this girl's deal is.]
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...of course, not all bad voice acting is good. If it was, then there wouldn't be any bad voice acting to laugh at. There's libraries worth of games with bad bad voice acting; the stuff that makes you cringe and want to turn off the TV. Kinda like Presidential Elections.
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Chell doesn't know much about Presidential Elections either, she has very few memories that fall outside of her time in the lab. She knows that they're a thing that exists, but hasn't had any personal experience with them.
She just kind of shrugs in response, even if she did wish to speak to Asagi, she'd still probably be speechless.]
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