Mayfield Mods (
mayfield_mods) wrote in
mayfield_rpg2012-12-02 11:36 pm
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Entry tags:
THE END
You've walked for what feels like ages down the highway as a group- all those who chose uncertain freedom over certain death. Within an hour, Mayfield became a distant speck on the horizon before ultimately fading into the hills and trees. The only sign of the place you've escaped is the sky, which remains an eerie brown even after night falls and you've put Mayfield hours behind you.
Try as you might, it's impossible not to imagine that you've been led into a trap. What if this is all part of some new sick game of Johnson's- or even Zemekis'? It certainly wouldn't be the first time. What if the events of the past few months- saving Annie, Gray's "ghost", Zemekis' apparent death -what if it's all been nothing but the latest in a long tradition of Mayfield's-
These thoughts fade when you see the first sunbeam.
This road isn't like the ones before: the roads that looped endlessly into themselves, inevitably leading back to where they began. This road has an end.
Keep walking forward and you'll find yourself in a new town, both similar to Mayfield and utterly unlike it. The buildings here are crude and unfinished- the streets little better than paved paths of dirt. There are no drones here, no hazmats, no one in sight other than you and your companions. But all of these things are nothing more than trivial details, when compared to what you feel the moment you enter its boundaries.
There's power here- you can feel it in your fingertips. Each and every one of you can, from the most godlike seraph to the most ordinary human: power, faint but unmistakable. The power to build a world, and to destroy it. The same power that's been lorded over you for four years... but now, it's yours to command.
You can create a new life here. It isn't the home you remember- the home you remember, after all, was never yours to begin with. For some of you, that's a blessing. For others, it's a hard truth you'll have to live with. But even though you can't go home, with the power you've been given, it might just be possible to bring home to you. Bits and pieces of it- locations you remember, small creatures from your world- no people, though. That's one power Annie decided not to give you.
The place you've found isn't perfect- there will be work, hard work, and pain. The place you've found is your own: there are no overseers here, no Zemekis, no Johnson. The place you've found may not be paradise- but it's the nearest thing you're going to get.
You've found, at last, a better place to live.
Try as you might, it's impossible not to imagine that you've been led into a trap. What if this is all part of some new sick game of Johnson's- or even Zemekis'? It certainly wouldn't be the first time. What if the events of the past few months- saving Annie, Gray's "ghost", Zemekis' apparent death -what if it's all been nothing but the latest in a long tradition of Mayfield's-
These thoughts fade when you see the first sunbeam.
This road isn't like the ones before: the roads that looped endlessly into themselves, inevitably leading back to where they began. This road has an end.
Keep walking forward and you'll find yourself in a new town, both similar to Mayfield and utterly unlike it. The buildings here are crude and unfinished- the streets little better than paved paths of dirt. There are no drones here, no hazmats, no one in sight other than you and your companions. But all of these things are nothing more than trivial details, when compared to what you feel the moment you enter its boundaries.
There's power here- you can feel it in your fingertips. Each and every one of you can, from the most godlike seraph to the most ordinary human: power, faint but unmistakable. The power to build a world, and to destroy it. The same power that's been lorded over you for four years... but now, it's yours to command.
You can create a new life here. It isn't the home you remember- the home you remember, after all, was never yours to begin with. For some of you, that's a blessing. For others, it's a hard truth you'll have to live with. But even though you can't go home, with the power you've been given, it might just be possible to bring home to you. Bits and pieces of it- locations you remember, small creatures from your world- no people, though. That's one power Annie decided not to give you.
The place you've found isn't perfect- there will be work, hard work, and pain. The place you've found is your own: there are no overseers here, no Zemekis, no Johnson. The place you've found may not be paradise- but it's the nearest thing you're going to get.
You've found, at last, a better place to live.
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[He'll rub her head.]
I know what it's like to grow up without anyone. I wouldn't wish it on the lowest brat...let alone you.
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Do you want to live with her and her mama for a while? You and I? She cooks really good food.
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...Then we might go find someone in the meantime. If she's even here...
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That reminds me...
[He'll grab his Mobirates and start keying in the call code.]
Don't wanna leave my other girl stranded...
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Must have to wait on it. I'm sure it'll come eventually.
[The feeling of the new place gives him enough confidence to say that.]
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[Plucking the Mobirates out of his hand, she keyed in the call sequence.]
GOOOOOKAI GALLEON!
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Well well. She's taken a shine to ya.
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[Her two fairy tones chimed happily, and she giggled. Handing the Mobirates back to him, she slid her hand into his.]
Papa, lets go meet our new friends.
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[Down comes the anchor.]
How about we do it in style?
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