mayfield_mods: (the end)
Mayfield Mods ([personal profile] mayfield_mods) wrote in [community profile] mayfield_rpg2012-12-02 11:36 pm
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THE END

You've walked for what feels like ages down the highway as a group- all those who chose uncertain freedom over certain death. Within an hour, Mayfield became a distant speck on the horizon before ultimately fading into the hills and trees. The only sign of the place you've escaped is the sky, which remains an eerie brown even after night falls and you've put Mayfield hours behind you.

Try as you might, it's impossible not to imagine that you've been led into a trap. What if this is all part of some new sick game of Johnson's- or even Zemekis'? It certainly wouldn't be the first time. What if the events of the past few months- saving Annie, Gray's "ghost", Zemekis' apparent death -what if it's all been nothing but the latest in a long tradition of Mayfield's-

These thoughts fade when you see the first sunbeam.

This road isn't like the ones before: the roads that looped endlessly into themselves, inevitably leading back to where they began. This road has an end.

Keep walking forward and you'll find yourself in a new town, both similar to Mayfield and utterly unlike it. The buildings here are crude and unfinished- the streets little better than paved paths of dirt. There are no drones here, no hazmats, no one in sight other than you and your companions. But all of these things are nothing more than trivial details, when compared to what you feel the moment you enter its boundaries.

There's power here- you can feel it in your fingertips. Each and every one of you can, from the most godlike seraph to the most ordinary human: power, faint but unmistakable. The power to build a world, and to destroy it. The same power that's been lorded over you for four years... but now, it's yours to command.

You can create a new life here. It isn't the home you remember- the home you remember, after all, was never yours to begin with. For some of you, that's a blessing. For others, it's a hard truth you'll have to live with. But even though you can't go home, with the power you've been given, it might just be possible to bring home to you. Bits and pieces of it- locations you remember, small creatures from your world- no people, though. That's one power Annie decided not to give you.

The place you've found isn't perfect- there will be work, hard work, and pain. The place you've found is your own: there are no overseers here, no Zemekis, no Johnson. The place you've found may not be paradise- but it's the nearest thing you're going to get.

You've found, at last, a better place to live.
answerer_sword: (Default)

[personal profile] answerer_sword 2012-12-03 04:28 pm (UTC)(link)
[And knowing how Bazett acts, she would go crocodile hopping if she really did want to visit Tohsaka for whatever reason.]

If that is the case, then perhaps crocodile familiars would be better suited for the purpose. They have better defensive capabilities than normal crocodiles and can be controlled easier.

[personal profile] gandere 2012-12-03 04:30 pm (UTC)(link)
... I'm not going to take over a creature. [ Hmph. ] That's inhumane.
answerer_sword: Kattu (Peaceful)

[personal profile] answerer_sword 2012-12-03 04:34 pm (UTC)(link)
[But siccing crocodiles on unwary travelers is humane?]

I understand. Then...can I at least suggest making the crocodiles seem...less out of place? Something more in line with the princess image that the castle would give you?

[personal profile] gandere 2012-12-03 04:38 pm (UTC)(link)
[ Maybe they should stay away from her ominous castle on a hill. ]

... princess image? Who said anything about a princess?
answerer_sword: Kattu (Peaceful)

[personal profile] answerer_sword 2012-12-03 04:42 pm (UTC)(link)
You are going to be living in a castle. Likely one fancier than even Edelfelt's mansion.

[Which Bazett totally smashed.]