Mayfield Mods (
mayfield_mods) wrote in
mayfield_rpg2012-12-02 11:36 pm
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Entry tags:
THE END
You've walked for what feels like ages down the highway as a group- all those who chose uncertain freedom over certain death. Within an hour, Mayfield became a distant speck on the horizon before ultimately fading into the hills and trees. The only sign of the place you've escaped is the sky, which remains an eerie brown even after night falls and you've put Mayfield hours behind you.
Try as you might, it's impossible not to imagine that you've been led into a trap. What if this is all part of some new sick game of Johnson's- or even Zemekis'? It certainly wouldn't be the first time. What if the events of the past few months- saving Annie, Gray's "ghost", Zemekis' apparent death -what if it's all been nothing but the latest in a long tradition of Mayfield's-
These thoughts fade when you see the first sunbeam.
This road isn't like the ones before: the roads that looped endlessly into themselves, inevitably leading back to where they began. This road has an end.
Keep walking forward and you'll find yourself in a new town, both similar to Mayfield and utterly unlike it. The buildings here are crude and unfinished- the streets little better than paved paths of dirt. There are no drones here, no hazmats, no one in sight other than you and your companions. But all of these things are nothing more than trivial details, when compared to what you feel the moment you enter its boundaries.
There's power here- you can feel it in your fingertips. Each and every one of you can, from the most godlike seraph to the most ordinary human: power, faint but unmistakable. The power to build a world, and to destroy it. The same power that's been lorded over you for four years... but now, it's yours to command.
You can create a new life here. It isn't the home you remember- the home you remember, after all, was never yours to begin with. For some of you, that's a blessing. For others, it's a hard truth you'll have to live with. But even though you can't go home, with the power you've been given, it might just be possible to bring home to you. Bits and pieces of it- locations you remember, small creatures from your world- no people, though. That's one power Annie decided not to give you.
The place you've found isn't perfect- there will be work, hard work, and pain. The place you've found is your own: there are no overseers here, no Zemekis, no Johnson. The place you've found may not be paradise- but it's the nearest thing you're going to get.
You've found, at last, a better place to live.
Try as you might, it's impossible not to imagine that you've been led into a trap. What if this is all part of some new sick game of Johnson's- or even Zemekis'? It certainly wouldn't be the first time. What if the events of the past few months- saving Annie, Gray's "ghost", Zemekis' apparent death -what if it's all been nothing but the latest in a long tradition of Mayfield's-
These thoughts fade when you see the first sunbeam.
This road isn't like the ones before: the roads that looped endlessly into themselves, inevitably leading back to where they began. This road has an end.
Keep walking forward and you'll find yourself in a new town, both similar to Mayfield and utterly unlike it. The buildings here are crude and unfinished- the streets little better than paved paths of dirt. There are no drones here, no hazmats, no one in sight other than you and your companions. But all of these things are nothing more than trivial details, when compared to what you feel the moment you enter its boundaries.
There's power here- you can feel it in your fingertips. Each and every one of you can, from the most godlike seraph to the most ordinary human: power, faint but unmistakable. The power to build a world, and to destroy it. The same power that's been lorded over you for four years... but now, it's yours to command.
You can create a new life here. It isn't the home you remember- the home you remember, after all, was never yours to begin with. For some of you, that's a blessing. For others, it's a hard truth you'll have to live with. But even though you can't go home, with the power you've been given, it might just be possible to bring home to you. Bits and pieces of it- locations you remember, small creatures from your world- no people, though. That's one power Annie decided not to give you.
The place you've found isn't perfect- there will be work, hard work, and pain. The place you've found is your own: there are no overseers here, no Zemekis, no Johnson. The place you've found may not be paradise- but it's the nearest thing you're going to get.
You've found, at last, a better place to live.
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Sakura...Rin...where are you...?
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[ She hasn't found
aSakura yet, but there's Rin standing tall nearby. The young woman's happy, but she doesn't let it show all that easily. ]You're back in time to help clean up this place too, huh?
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That would appear to be the case.
[ At the very least she was able to gleam enough info from the surrounding reunions. That is place both was and wasn't Mayfield. That Zemekis, their tormentor, was gone. That was almost good enough.
Almost.
Time to launch a manhunt for all the Sakuras.]no subject
[ After all, it can't be a happy ending for her until she's found them. ] We could move into our own place together. If Shirou shows up, we'll just put him in a house outdoors until they're properly married.
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[ Okay, that one actually gets a laugh out of her. ] Are you going to put a dog collar on him as well?
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Then we could have Shirou live in as a maid, but only that much. We can't allow him to be a freeloader or else how will he learn to provide for Sakura otherwise?
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Yes, it's me.
sob DW left me with almost no post-worm Kariya faces