Mayfield Mods (
mayfield_mods) wrote in
mayfield_rpg2012-09-02 11:23 am
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Entry tags:
event: portal two | the desert

The second portal will most likely require a double-take to locate: it's found at the end of an alley between the malt shop and the roller rink, and you might glance it out of the corner of your eye while passing by. Drones, as before, don't seem to notice it at all, strolling right by the alley as if it didn't suddenly lead into a great swathe of sand.
Stepping through the portal can be a bit of a jarring experience. One moment you're standing amidst the bustle of downtown Mayfield; the next moment your face is being whipped by sand, the sun is blazing down on your neck, and the only noise you can hear is the distant, lonely keening of the wind across the dunes. Looking back at the portal, you can still see Mayfield's streets through the lens of the alleyway- but don't stare too long, because that portal closes within a day...
As far as the heat is concerned, you might as well have stepped into a pressure cooker. Not only does the sun beat down on you from above, but the heat also rises up from the sand: hopefully you're not going barefoot, otherwise you'll be suffering from some badly burned soles. On that note, unless you brought some very powerful sunscreen, you're going to want to cover up: any exposed skin is going to be suffering sunburn pretty fast. If you were smart, you brought something to drink: there's no water to be found here, only sand as far as the eye can see.
The great dunes rise and fall like unmoving waves. The horizon around you shows nothing, no buildings or signposts, only an endless sea of sand. Unlike the beach, there's no sign of habitation here- any footprints that might have been have long since been swept away. The wind is constant, unyielding, insistent, and focused on one direction alone: east.
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[Remus squeezes his eyes shut against what feels like a wall of sand pelting him in the face. He coughs, pulling the edge of his jacket up over his nose. Distantly, he hears gunshots, but the sand is too thick for him to tell which direction they're headed any longer.
Still clinging to Sirius' waist, Remus leans up to yell over the wind.]
Stop! We have to help the girl!
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[Sirius growls out, pulling the bike to a halt to try and stave off some of the oncoming wind. e pulls his own jacket over his face to try and shield himself from the wind as he turns to look at Remus, shouting to be heard over everything.]
Stay with the bike, I'll grab her. This monster can probably fit three and I can use a spell to stave off the wind ... I think.
[He tries to carefully slide his way off the bike, slipping i the sands a it as he makes is way slowly toward Hungry.]
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You need to get out of here!
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It's only been a few moments, but already Remus is fighting back the desire to run after his friend. Remus squints hard into the direction Sirius had gone, and then leans over the back of the bike, cupping his hands to call out.]
HURRY UP, PADFOOT!
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Give me your hand!
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Which spell Rems?
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Impedimenta, maybe. Or mobiliarbus. And bubble-head all of us, won't you?
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Well, that's convenient!
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[Remus shakes a bit of sand out of his hair, though quite honestly, that doesn't change the color of it much. He offers a smile to Sirius, before casting his gaze back toward the direction of the distant town.]
...now what? Should we keep going?
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I'd say so. What else are we going to do, go home and knit sweaters?
[Of course they weren't going home. They were heading forward and into the unknown.]
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The town was that way, I think. [Remus points ahead.] We were heading straight for it. If we keep going that way, we're bound it hit it eventually, right?
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[Sirius is only repeating because he's not entirely sure where they are anymore. They haven't moved really since the storm, and he's hoping to hell there's not too much sand in the engines.]
You know, if you'd give me about twenty minutes I could make her fly.