Mayfield Mods (
mayfield_mods) wrote in
mayfield_rpg2012-12-02 11:36 pm
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Entry tags:
THE END
You've walked for what feels like ages down the highway as a group- all those who chose uncertain freedom over certain death. Within an hour, Mayfield became a distant speck on the horizon before ultimately fading into the hills and trees. The only sign of the place you've escaped is the sky, which remains an eerie brown even after night falls and you've put Mayfield hours behind you.
Try as you might, it's impossible not to imagine that you've been led into a trap. What if this is all part of some new sick game of Johnson's- or even Zemekis'? It certainly wouldn't be the first time. What if the events of the past few months- saving Annie, Gray's "ghost", Zemekis' apparent death -what if it's all been nothing but the latest in a long tradition of Mayfield's-
These thoughts fade when you see the first sunbeam.
This road isn't like the ones before: the roads that looped endlessly into themselves, inevitably leading back to where they began. This road has an end.
Keep walking forward and you'll find yourself in a new town, both similar to Mayfield and utterly unlike it. The buildings here are crude and unfinished- the streets little better than paved paths of dirt. There are no drones here, no hazmats, no one in sight other than you and your companions. But all of these things are nothing more than trivial details, when compared to what you feel the moment you enter its boundaries.
There's power here- you can feel it in your fingertips. Each and every one of you can, from the most godlike seraph to the most ordinary human: power, faint but unmistakable. The power to build a world, and to destroy it. The same power that's been lorded over you for four years... but now, it's yours to command.
You can create a new life here. It isn't the home you remember- the home you remember, after all, was never yours to begin with. For some of you, that's a blessing. For others, it's a hard truth you'll have to live with. But even though you can't go home, with the power you've been given, it might just be possible to bring home to you. Bits and pieces of it- locations you remember, small creatures from your world- no people, though. That's one power Annie decided not to give you.
The place you've found isn't perfect- there will be work, hard work, and pain. The place you've found is your own: there are no overseers here, no Zemekis, no Johnson. The place you've found may not be paradise- but it's the nearest thing you're going to get.
You've found, at last, a better place to live.
Try as you might, it's impossible not to imagine that you've been led into a trap. What if this is all part of some new sick game of Johnson's- or even Zemekis'? It certainly wouldn't be the first time. What if the events of the past few months- saving Annie, Gray's "ghost", Zemekis' apparent death -what if it's all been nothing but the latest in a long tradition of Mayfield's-
These thoughts fade when you see the first sunbeam.
This road isn't like the ones before: the roads that looped endlessly into themselves, inevitably leading back to where they began. This road has an end.
Keep walking forward and you'll find yourself in a new town, both similar to Mayfield and utterly unlike it. The buildings here are crude and unfinished- the streets little better than paved paths of dirt. There are no drones here, no hazmats, no one in sight other than you and your companions. But all of these things are nothing more than trivial details, when compared to what you feel the moment you enter its boundaries.
There's power here- you can feel it in your fingertips. Each and every one of you can, from the most godlike seraph to the most ordinary human: power, faint but unmistakable. The power to build a world, and to destroy it. The same power that's been lorded over you for four years... but now, it's yours to command.
You can create a new life here. It isn't the home you remember- the home you remember, after all, was never yours to begin with. For some of you, that's a blessing. For others, it's a hard truth you'll have to live with. But even though you can't go home, with the power you've been given, it might just be possible to bring home to you. Bits and pieces of it- locations you remember, small creatures from your world- no people, though. That's one power Annie decided not to give you.
The place you've found isn't perfect- there will be work, hard work, and pain. The place you've found is your own: there are no overseers here, no Zemekis, no Johnson. The place you've found may not be paradise- but it's the nearest thing you're going to get.
You've found, at last, a better place to live.
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[Oh hai red guy. He's standing above you.]
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[And down he'll come.]
I could get used to this place.
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Geez, I'm so ticked I missed the final battle.
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[Grin.....]
We could've used ya. There were almost too many to fight.
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Man, I even have my Rider powers now. You'd think I could do some real damage with it.
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[Wider grin.]
Huh? Back?
[He'll quickly check his pockets...and out spills several ranger keys.]
Well well well. I suppose I should check my pockets more often if treasures gonna be there.
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Yeah, I owe you for the war anyhow, now it's a proper fight. Once we get settled we'll tear it up in a big old grand battle showcase.
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[Though...he hasn't seen Ambrosia yet...maybe she didn't get brought back?
Won't stop the challenging look from his face though.]
We'll see about that. I think I might be stronger than after that future war-thing.
[He'll tap the Red Buster key....and the Tajadol key that he just found. And then there's those two he hasn't found yet...]
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[Hopefully his own girlfriend'll show up. It'd be shame not to have her anymore.]
Geez, new sentai and even a Rider Key. OOO you sonufabitch, why do you do this?
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[Though..the 'crazypants' is slightly confusing...]
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And hey, maybe your crew'll come back. It's not like this place won't be returning people soon, right?
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[And if not...he does have family here anyway...]
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I take care of her...she takes care of me. It's a good thing.
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And a light punch to his shoulder.] Take care of her. Family's important.
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[He grinned a little.] I'm going to try and see if I can't conjure something up cool. See how big I can make it before doing anything else.
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